The High Priests of Draconspire are the leaders of religious organizations, chapter houses and devoted masses. They are usually in positions of power within the church of whatever deity they are servant to. In major metropolitan areas High Priests are usually found at the House of the Five. A High Priest might take up adventuring to crusade against an opposed alignment, to spread the word of his deity or simply to do the will of his God. The High Priest’s faith is the most important thing to him, all other worldly concerns pale in comparison.

                The most obvious High Priests come from the ranks of Clerics, crusading High Priests often multi-class as Fighters. The rare multi-classed Druid or Paladin might also take advantage of this prestige class. The focus of a High Priest is to be more like the deity they serve, in all aspects of life they strive to this goal. 

Hit Die: d8. 

Requirements: Knowledge Religion 10 Ranks, Skill Focus (Knowledge Religion), able to cast divine spells and access to domain spells.  

Special: Must be ordained in the House of the Five by an existing High Priest of your faith. Specific churches may also have special requirements. 

Class Skills:  Knowledge Religion (Int), Knowledge Planes (Int),  Spellcraft (Int), Diplomacy (Cha), Sense Motive (Wis), Craft (Int), Profession (Wis) 

Skill Points at Each Level: 2 + Int Modifier.

 

High Priest

Level

Base Attack

Fort Save

Ref Save

Will Save

Special

Spells per Day

1

+0

+0

+0

+2

Bonus Domain, Dedication, Domain Power Progression

+1 Level of Divine Class

2

+1

+0

+0

+3

Additional Domain Slot 1st Level

+1 Level of Divine Class

3

+2

+1

+1

+3

Bonus Domain, Additional Domain Slot 2nd Level

 

4

+3

+1

+1

+4

Additional Domain Slot 3rd Level

+1 Level of Divine Class

5

+3

+1

+1

+4

Additional Domain Slot 4th Level

+1 Level of Divine Class

6

+4

+2

+2

+5

Additional Domain Slot 5th Level

 

7

+5

+2

+2

+5

Additional Domain Slot 6th Level

+1 Level of Divine Class

8

+6

+2

+2

+6

Bonus Domain, Additional Domain Slot 7th Level

+1 Level of Divine Class

9

+6

+3

+3

+6

Additional Domain Slot 8th Level

 

10

+7

+3

+3

+7

Bonus Domain, Additional Domain Slot 9th Level

+1 Level of Divine Class

Class Features

All the following are class features for the High Priest Prestige class. 

Weapon and Armor Proficiency: High Priests gain no weapon or armor proficiencies. 

Spells per Day: A High Priest continues advancing in divine spell casting ability. Thus, when a new High Priest level is gained  (Except 3rd, 6th and 9th level) the character gains new spells per day (and spells known if applicable) as if they had gained a level in a divine spell casting class to which they belonged to before adding the High Priest level. They do not, however, gain any of the other abilities of that class.  If the character belonged to multiple divine spell casting classes they chooses which class to advance in when they gain a level.

Bonus Domain: At 1st, 3rd, 8th and 10th level a High Priest can choose a new domain that their deity can grant. They can use the granted power of the domain as well as select spells from the domain list to fill domain spell slots. 

Dedication: A High Priest strives to become more like the deity whom they serve. This path is hard and long, those that stray from it by leveling in another class can never return. A High Priest that strays retains all powers they gained while leveling in the High Priest prestige class. Spells like atonement will not allow a High Priest who has leveled in another class to return, once the path has been lost it can never be found again. 

Domain Power Progression: High Priest's levels stack with Cleric levels when determining the abilities and powers granted by domains. 

Additional Domain Slot: At 2nd level the High Priest gains an additional domain spell per day as noted on the table above. These effectively provide a 2nd domain spell slot which can be filled with any appropriate domain spell known to the High Priest. As they advance in levels they unlock additional domain slots of higher levels. 

Additional Domain Slots follow the same rules for domain slots as outlined in the Core Rulebook. An Additional Domain Slot can hold the same spell as the normal domain slot or a different domain spell of the appropriate level.