Vendar, also known as Aquatic Elves, are very fair with a blue tint to their skin. Most Vendar have no hair, but those that do usually have short silver, blue or white hair. Eye color is usually yellow, but can be blue or green. The largest group of Vendar live in the underwater realm of Tir Missia beneath the waves of the Diamond Lake. Vendar get along well with other elves and with humans, they tend to see Mountain and Hill Dwarves as being a little too rigid in their thinking. Vendar lean to the chaotic side of alignment, and to the good side of the moral compass as a whole, but can vary just as any other race.  

  • +2 to One Ability Score: Vendar get a +2 bonus to one ability score of their choice at creation.

  • Vendar have a swim speed of 30’ and have a base land speed of 20’. They can move through water without making swim checks at their swim speed and gain a +8 racial bonus on any swim check to perform a special action or avoid a hazard. A Vendar can always choose to take 10 on a swim check, even when distracted or endangered when swimming. A Vendar may use the run action while swimming provided that they swim in a straight line.

  • Small Size: As a small creature Vendar gain a +1 size bonus to armor class, a +1 size bonus to attacks, a -1 to CMB and CMD checks and a +4 bonus to stealth checks.

  • Low-Light Vision: A Vendar's eyes have adapted to see in the low light world that they call home. This allows a Vendar to see twice as far in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions. See chapter 7 in the core rulebook.

  • Poison Adaptive (Ex): After making an initial saving throw against a poison effect, a Vendar gains a +5 racial bonus to any additional saving throws made to resist that same poison until the poison is resolved (if any).

  • Water Bond (Su): Vendar cast spells with the water descriptor at +1 caster level.

  • Vendar have the amphibious subtype, see page 298 in the Beastiary.

  • Immune to Sleep effects. Vendar require the same amount of rest as elves as described in the core rule book. And are immune to sleep effects.

  • Vendar gain weapon proficiencies with the trident and net as these are common items in the underwater realms.  

  • Water Dependent (Ex): A Vendar can remain out of water for an amount of time equal to one day per point of constitution modifier (minimum of 1 day), after such time the Vendar becomes fatigued and must make a Fortitude save every additional hour out of water DC 10 +1 per each successful save or become exhausted. Emersion in water for at least 10 minutes is the only way for a Vendar to overcome these effects.

  • A Vendar does not need to make a caster level check when casting a fire spell under water.

  • Automatic Languages: Common, Vendar.

  • Bonus Languages: Elven, Aquan, Sylvan, Giant, Draconic