Aquatic elves, also known as Vendar, are very fair with a blue tint to their skin. Most Aquatic elves have no hair, but those that do usually have silver or white hair. Eye color is usually yellow, but can be blue or green. The largest group of Aquatic Elves live in the underwater realm of Tir Missia beneath the waves of the Diamond Lake. Aquatic elves get along well with other elves and with humans, they tend to see Mountain and Hill Dwarves as being a little too rigid in their thinking. Aquatic Elves lean to the chaotic nature of water, and to the good side of the moral compass as a whole, but can vary just as any other race.  

  • +2 to One Ability Score: Aquatic Elves get a +2 bonus to one ability score of their choice at creation.

  • Aquatic Elves have a swim speed of 30’ and have a base land speed of 20’. They can move through water without making swim checks at their swim speed and gain a +8 racial bonus on any swim check to perform a special action or avoid a hazard. The Aquatic elf can always choose to take 10 on a swim check, even when distracted or endangered when swimming. The Aquatic elf may use the run action while swimming provided that they swim in a straight line.

  • Small Size: As a small creature Aquatic Elves gain a +1 size bonus to armor class, a +1 size bonus to attacks, a -1 to CMB and CMD checks and a +4 bonus to stealth checks.

  • Low-Light Vision: An Aquatic Elves eyes have adapted to see in the low light world that they call home. This allows an Aquatic Elf to see twice as far in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions. See chapter 7 in the core rulebook.

  • Poison Adaptive: After making an initial saving throw against a poison effect, an Aquatic Elf gains a +5 racial bonus to any additional saving throws made to resist the effects of ongoing poison (if any).

  • Aquatic Elves cast spells with the water descriptor at +1 caster level.

  • Aquatic Elves have the amphibious subtype, see page 298 in the Beastiary.

  • Immune to Sleep effects. Aquatic Elves require the same amount of rest as Wood Elves. And are immune to sleep effects.

  • Aquatic Elves gain weapon proficiencies with the trident and net as these are common items in the underwater realms.  

  • An Aquatic Elf can remain out of water for an amount of time equal to one day per point of constitution modifier (minimum of 1 day), after such time the Aquatic Elf becomes fatigued and must make a Fortitude save every additional hour out of water DC 10 +1 per each successful save or become exhausted. Emersion in water for at least 10 minutes is the only way for an Aquatic Elf to overcome these effects.

  • An Aquatic Elf does not need to make a caster level check when casting a fire spell under water.

  • Automatic Languages: Common, Aquaelven.

  • Bonus Languages: Elven, Aquan, Sylvan, Giant, Draconic